Radicle blog
By Raphael Schindler
Reflections on app design, mostly
3 Aug 2017 I am creating the biggest technology company in the world; or the smallest 13 Jul 2017 How to foster creative and innovative thinking in your organization 12 Jul 2017 'Designing for People' vs 'Designing for Humans' vs 'Designing for Users' 7 Jul 2017 On the recent arguments surrounding the automatic treatment of dashes in iOS 11 5 Jul 2017 The principle of locateability in the Highrise iPhone app 4 Jul 2017 The principle of the Gestalt law of proximity in the Audible iPhone app 1 Jul 2017 Making the blog preeminent 14 Jun 2017 The principles of locateability and correspondence in the Hello Weather iPhone app 13 Jun 2017 Some notes on the WWDC 2017 video, Essential Design Principles 1 Jun 2017 Notes on the paper, Mobilizing senior citizens in co-design of mobile technology 1 Jun 2017 Can we eliminate bad design? 31 May 2017 I'm new to this 29 May 2017 Fascinated by the mundane 27 Apr 2017 Notes on the book, Don't Make Me Think 7 Apr 2017 Notes on the book, Designing with the Mind in Mind 6 Apr 2017 Notes on the book, Mobile Design Pattern Gallery 26 Feb 2017 Notes on the book, Understanding Computers and Cognition 11 Feb 2017 Notes on the article by Bret Victor, Magic Ink: Information Software and the Graphical Interface 3 Sep 2016 Notes on the book, Activity Theory in HCI: Fundamentals and Reflections 26 Aug 2016 Notes on the paper, Understanding the Challenges and Opportunities of Smart Mobile Devices among the Oldest Old 25 Aug 2016 Notes on the paper, Attitudes towards Attention and Aging: What Differences between Younger and Older Adults Tell Us about Mobile Technology Design 9 Aug 2016 Notes on the paper, Let's Spend Some Time Together: Exploring the Out-of-Box Experience of Technology for Older Adults 3 Aug 2016 Notes on the paper, The Effect of Flow Experience and Social Norms on the Adoption of Mobile Games in China 31 Jul 2016 A Usability Score for Mobile Phone Applications Based on Heuristics (paper) 29 Jul 2016 Notes on the paper, Making Space to Engage: An Open-Ended Exploration of Technology Design with Older Adults